自定义混合方程常量(Custom Blending Equation Constants)
示例
用法
这个常量可以用于所有的材质类型。首先将材质的混合模式设置为THREE.CustomBlending,然后设置所需要的混合方程、源因子和目标因子。
var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
material.blending = THREE.CustomBlending;
material.blendEquation = THREE.AddEquation; //default
material.blendSrc = THREE.SrcAlphaFactor; //default
material.blendDst = THREE.OneMinusSrcAlphaFactor; //default
混合方程
THREE.AddEquation THREE.SubtractEquation THREE.ReverseSubtractEquation THREE.MinEquation THREE.MaxEquation
源因子
THREE.ZeroFactor THREE.OneFactor THREE.SrcColorFactor THREE.OneMinusSrcColorFactor THREE.SrcAlphaFactor THREE.OneMinusSrcAlphaFactor THREE.DstAlphaFactor THREE.OneMinusDstAlphaFactor THREE.DstColorFactor THREE.OneMinusDstColorFactor THREE.SrcAlphaSaturateFactor
目标因子
所有的源因子的值,在目标因子中都是有效的。除了:THREE.SrcAlphaSaturateFactor