Three.js API手册

动画
AnimationAction AnimationClip AnimationMixer AnimationObjectGroup AnimationUtils KeyframeTrack PropertyBinding PropertyMixer
动画 / 轨道
BooleanKeyframeTrack ColorKeyframeTrack NumberKeyframeTrack QuaternionKeyframeTrack StringKeyframeTrack VectorKeyframeTrack
音频
Audio AudioAnalyser AudioContext AudioListener PositionalAudio
摄像机
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常量
Animation Core CustomBlendingEquation DrawModes Materials Renderer Textures
核心
BufferAttribute BufferGeometry Clock DirectGeometry EventDispatcher Face3 Geometry InstancedBufferAttribute InstancedBufferGeometry InstancedInterleavedBuffer InterleavedBuffer InterleavedBufferAttribute Layers Object3D Raycaster Uniform
核心 / BufferAttributes
BufferAttribute_Types
弃用列表
DeprecatedList
附件
Earcut ShapeUtils
附件 / 核心
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ImmediateRenderObject
几何体
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辅助对象
ArrowHelper AxesHelper BoxHelper Box3Helper CameraHelper DirectionalLightHelper FaceNormalsHelper GridHelper PolarGridHelper PositionalAudioHelper HemisphereLightHelper PlaneHelper PointLightHelper RectAreaLightHelper SkeletonHelper SpotLightHelper VertexNormalsHelper
灯光
AmbientLight DirectionalLight HemisphereLight Light PointLight RectAreaLight SpotLight
灯光 / 阴影
DirectionalLightShadow LightShadow SpotLightShadow
加载器
AnimationLoader AudioLoader BufferGeometryLoader Cache CompressedTextureLoader CubeTextureLoader DataTextureLoader FileLoader FontLoader ImageBitmapLoader ImageLoader Loader LoaderUtils MaterialLoader ObjectLoader TextureLoader
加载器 / 管理器
DefaultLoadingManager LoadingManager
材质
LineBasicMaterial LineDashedMaterial Material MeshBasicMaterial MeshDepthMaterial MeshDistanceMaterial MeshLambertMaterial MeshMatcapMaterial MeshNormalMaterial MeshPhongMaterial MeshPhysicalMaterial MeshStandardMaterial MeshToonMaterial PointsMaterial RawShaderMaterial ShaderMaterial ShadowMaterial SpriteMaterial
数学库
Box2 Box3 Color Cylindrical Euler Frustum Interpolant Line3 Math Matrix3 Matrix4 Plane Quaternion Ray Sphere Spherical Triangle Vector2 Vector3 Vector4
数学库 / 插值
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物体
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渲染器
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渲染器 / 着色器
ShaderChunk ShaderLib UniformsLib UniformsUtils
场景
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纹理贴图
CanvasTexture CompressedTexture CubeTexture DataTexture DataTexture3D DepthTexture Texture VideoTexture
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ImageBitmapLoader

一个把Image加载为ImageBitmap的加载器。 ImageBitmap提供了一种异步且有效的资源的途径,用于在WebGL中渲染的纹理。
不像FileLoader, ImageBitmapLoader无需避免对同一的URL进行多次请求。

Note that Texture.flipY and Texture.premultiplyAlpha with ImageBitmap are ignored. ImageBitmap needs these configuration on bitmap creation unlike regular images need them on uploading to GPU. You need to set the equivalent options via ImageBitmapLoader.setOptions instead. Refer to WebGL specification for the detail.

例子

WebGL / loader / ImageBitmap

// 初始化一个加载器 
var loader = new THREE.ImageBitmapLoader(); 
// set options if needed 
loader.setOptions( { imageOrientation: 'flipY' } ); 
// 加载一个图片资源 
loader.load( 
  // 资源的URL 
  'textures/skyboxsun25degtest.png', 
  // onLoad回调 
  function ( imageBitmap ) { 
    var texture = new THREE.CanvasTexture( imageBitmap ); 
    var material = new THREE.MeshBasicMaterial( { map: texture } ); 
  }, 
  // 目前暂不支持onProgress的回调 
  undefined, 
  // onError回调 
  function ( err ) { 
    console.log( 'An error happened' ); 
  } 
);

构造函数

ImageBitmapLoader( manager : LoadingManager )

manager — 加载器使用的loadingManager,默认为THREE.DefaultLoadingManager.

创建一个新的ImageBitmapLoader.

属性

# .manager : LoadingManager

加载器正在使用的loadingManager ,默认为DefaultLoadingManager.

# .options : String

一个可选对象,用来设置内部使用的createImageBitmap工厂方法, 默认为undefined.

# .path : String

所要加载文件的基本路径。 请参考.setPath,默认为undefined

方法

# .load ( url : String, onLoad : Function, onProgress : Function, onError : Function ) : null

url — 文件的URL或者路径,也可以为 Data URI.
onLoad — 加载完成时将调用。回调参数为将要加载的image.
onProgress — 此回调函数暂时不支持
onError — 在加载错误时被调用。

从URL中进行加载,并返回将包含数据的image对象。

# .setCrossOrigin () : ImageBitmapLoader

此方法出于兼容性原因而存在,并且不实现逻辑。它确保ImageBitmapLoader具有ImageLoader的类似接口。

# .setOptions ( options : Object ) : ImageBitmapLoader

设置createImageBitmap的选项对象。

# .setPath ( path : String ) : ImageBitmapLoader

设置加载文件的基本路径或URL。当加载同一目录中下的许多图片时,此方法将很有用。

源 -

src/loaders/ImageBitmapLoader.js