Three.js API手册

动画
AnimationAction AnimationClip AnimationMixer AnimationObjectGroup AnimationUtils KeyframeTrack PropertyBinding PropertyMixer
动画 / 轨道
BooleanKeyframeTrack ColorKeyframeTrack NumberKeyframeTrack QuaternionKeyframeTrack StringKeyframeTrack VectorKeyframeTrack
音频
Audio AudioAnalyser AudioContext AudioListener PositionalAudio
摄像机
ArrayCamera Camera CubeCamera OrthographicCamera PerspectiveCamera StereoCamera
常量
Animation Core CustomBlendingEquation DrawModes Materials Renderer Textures
核心
BufferAttribute BufferGeometry Clock DirectGeometry EventDispatcher Face3 Geometry InstancedBufferAttribute InstancedBufferGeometry InstancedInterleavedBuffer InterleavedBuffer InterleavedBufferAttribute Layers Object3D Raycaster Uniform
核心 / BufferAttributes
BufferAttribute_Types
弃用列表
DeprecatedList
附件
Earcut ShapeUtils
附件 / 核心
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ImmediateRenderObject
几何体
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辅助对象
ArrowHelper AxesHelper BoxHelper Box3Helper CameraHelper DirectionalLightHelper FaceNormalsHelper GridHelper PolarGridHelper PositionalAudioHelper HemisphereLightHelper PlaneHelper PointLightHelper RectAreaLightHelper SkeletonHelper SpotLightHelper VertexNormalsHelper
灯光
AmbientLight DirectionalLight HemisphereLight Light PointLight RectAreaLight SpotLight
灯光 / 阴影
DirectionalLightShadow LightShadow SpotLightShadow
加载器
AnimationLoader AudioLoader BufferGeometryLoader Cache CompressedTextureLoader CubeTextureLoader DataTextureLoader FileLoader FontLoader ImageBitmapLoader ImageLoader Loader LoaderUtils MaterialLoader ObjectLoader TextureLoader
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DefaultLoadingManager LoadingManager
材质
LineBasicMaterial LineDashedMaterial Material MeshBasicMaterial MeshDepthMaterial MeshDistanceMaterial MeshLambertMaterial MeshMatcapMaterial MeshNormalMaterial MeshPhongMaterial MeshPhysicalMaterial MeshStandardMaterial MeshToonMaterial PointsMaterial RawShaderMaterial ShaderMaterial ShadowMaterial SpriteMaterial
数学库
Box2 Box3 Color Cylindrical Euler Frustum Interpolant Line3 Math Matrix3 Matrix4 Plane Quaternion Ray Sphere Spherical Triangle Vector2 Vector3 Vector4
数学库 / 插值
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物体
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渲染器 / 着色器
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纹理贴图
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AmbientLight

环境光会均匀的照亮场景中的所有物体。

环境光不能用来投射阴影,因为它没有方向。

示例

camera / orthographic
interactive / voxelpainter
materials
sandbox
animation / cloth
animation / skinning / blending

var light = new THREE.AmbientLight( 0x404040 ); // soft white light 
scene.add( light );

构造函数

AmbientLight( color : Integer, intensity : Float )

color - (参数可选)颜色的rgb数值。缺省值为 0xffffff。
intensity - (参数可选)光照的强度。缺省值为 1。

创建一个环境光对象。

属性

公共属性请查看基类 Light。

# .castShadow : Boolean

这个参数在对象构造的时候就被设置成了 undefined 。因为环境光不能投射阴影。

# .isAmbientLight : Boolean

用来校验这个类或者派生类是不是环境光.默认是 true

不应该去改变这个变量,因为内部使用这个变量做了些优化的工作。

方法

公共方法请查看基类Light。

源码

src/lights/AmbientLight.js