Three.js API手册

动画
AnimationAction AnimationClip AnimationMixer AnimationObjectGroup AnimationUtils KeyframeTrack PropertyBinding PropertyMixer
动画 / 轨道
BooleanKeyframeTrack ColorKeyframeTrack NumberKeyframeTrack QuaternionKeyframeTrack StringKeyframeTrack VectorKeyframeTrack
音频
Audio AudioAnalyser AudioContext AudioListener PositionalAudio
摄像机
ArrayCamera Camera CubeCamera OrthographicCamera PerspectiveCamera StereoCamera
常量
Animation Core CustomBlendingEquation DrawModes Materials Renderer Textures
核心
BufferAttribute BufferGeometry Clock DirectGeometry EventDispatcher Face3 Geometry InstancedBufferAttribute InstancedBufferGeometry InstancedInterleavedBuffer InterleavedBuffer InterleavedBufferAttribute Layers Object3D Raycaster Uniform
核心 / BufferAttributes
BufferAttribute_Types
弃用列表
DeprecatedList
附件
Earcut ShapeUtils
附件 / 核心
Curve CurvePath Font Interpolations Path Shape ShapePath
附件 / 曲线
ArcCurve CatmullRomCurve3 CubicBezierCurve CubicBezierCurve3 EllipseCurve LineCurve LineCurve3 QuadraticBezierCurve QuadraticBezierCurve3 SplineCurve
附件 / 物体
ImmediateRenderObject
几何体
BoxBufferGeometry BoxGeometry CircleBufferGeometry CircleGeometry ConeBufferGeometry ConeGeometry CylinderBufferGeometry CylinderGeometry DodecahedronBufferGeometry DodecahedronGeometry EdgesGeometry ExtrudeBufferGeometry ExtrudeGeometry IcosahedronBufferGeometry IcosahedronGeometry LatheBufferGeometry LatheGeometry OctahedronBufferGeometry OctahedronGeometry ParametricBufferGeometry ParametricGeometry PlaneBufferGeometry PlaneGeometry PolyhedronBufferGeometry PolyhedronGeometry RingBufferGeometry RingGeometry ShapeBufferGeometry ShapeGeometry SphereBufferGeometry SphereGeometry TetrahedronBufferGeometry TetrahedronGeometry TextBufferGeometry TextGeometry TorusBufferGeometry TorusGeometry TorusKnotBufferGeometry TorusKnotGeometry TubeBufferGeometry TubeGeometry WireframeGeometry
辅助对象
ArrowHelper AxesHelper BoxHelper Box3Helper CameraHelper DirectionalLightHelper FaceNormalsHelper GridHelper PolarGridHelper PositionalAudioHelper HemisphereLightHelper PlaneHelper PointLightHelper RectAreaLightHelper SkeletonHelper SpotLightHelper VertexNormalsHelper
灯光
AmbientLight DirectionalLight HemisphereLight Light PointLight RectAreaLight SpotLight
灯光 / 阴影
DirectionalLightShadow LightShadow SpotLightShadow
加载器
AnimationLoader AudioLoader BufferGeometryLoader Cache CompressedTextureLoader CubeTextureLoader DataTextureLoader FileLoader FontLoader ImageBitmapLoader ImageLoader Loader LoaderUtils MaterialLoader ObjectLoader TextureLoader
加载器 / 管理器
DefaultLoadingManager LoadingManager
材质
LineBasicMaterial LineDashedMaterial Material MeshBasicMaterial MeshDepthMaterial MeshDistanceMaterial MeshLambertMaterial MeshMatcapMaterial MeshNormalMaterial MeshPhongMaterial MeshPhysicalMaterial MeshStandardMaterial MeshToonMaterial PointsMaterial RawShaderMaterial ShaderMaterial ShadowMaterial SpriteMaterial
数学库
Box2 Box3 Color Cylindrical Euler Frustum Interpolant Line3 Math Matrix3 Matrix4 Plane Quaternion Ray Sphere Spherical Triangle Vector2 Vector3 Vector4
数学库 / 插值
CubicInterpolant DiscreteInterpolant LinearInterpolant QuaternionLinearInterpolant
物体
Bone Group Line LineLoop LineSegments LOD Mesh Points Skeleton SkinnedMesh Sprite
渲染器
WebGLMultisampleRenderTarget WebGLRenderer WebGLRenderTarget WebGLRenderTargetCube
渲染器 / 着色器
ShaderChunk ShaderLib UniformsLib UniformsUtils
场景
Fog FogExp2 Scene
纹理贴图
CanvasTexture CompressedTexture CubeTexture DataTexture DataTexture3D DepthTexture Texture VideoTexture
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形状缓冲几何体(ShapeBufferGeometry)

从一个或多个路径形状中创建一个单面多边形几何体。

// iOS iframe auto-resize workaround 
if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) { 
  var scene = document.getElementById( 'scene' ); 
  scene.style.width = getComputedStyle( scene ).width; 
  scene.style.height = getComputedStyle( scene ).height; 
  scene.setAttribute( 'scrolling', 'no' ); 
}

示例

var x = 0, y = 0; 
var heartShape = new THREE.Shape(); 
heartShape.moveTo( x + 5, y + 5 ); 
heartShape.bezierCurveTo( x + 5, y + 5, x + 4, y, x, y ); 
heartShape.bezierCurveTo( x - 6, y, x - 6, y + 7,x - 6, y + 7 ); 
heartShape.bezierCurveTo( x - 6, y + 11, x - 3, y + 15.4, x + 5, y + 19 ); 
heartShape.bezierCurveTo( x + 12, y + 15.4, x + 16, y + 11, x + 16, y + 7 ); 
heartShape.bezierCurveTo( x + 16, y + 7, x + 16, y, x + 10, y ); 
heartShape.bezierCurveTo( x + 7, y, x + 5, y + 5, x + 5, y + 5 ); 
var geometry = new THREE.ShapeBufferGeometry( heartShape ); 
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); 
var mesh = new THREE.Mesh( geometry, material ) ; 
scene.add( mesh );

构造器

ShapeBufferGeometry(shapes : Array, curveSegments : Integer)

shapes — 一个单独的shape,或者一个包含形状的Array。
curveSegments - Integer - 每一个形状的分段数,默认值为12。

属性

# .parameters : Object

一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。

源代码

src/geometries/ShapeGeometry.js