Three.js API手册

动画
AnimationAction AnimationClip AnimationMixer AnimationObjectGroup AnimationUtils KeyframeTrack PropertyBinding PropertyMixer
动画 / 轨道
BooleanKeyframeTrack ColorKeyframeTrack NumberKeyframeTrack QuaternionKeyframeTrack StringKeyframeTrack VectorKeyframeTrack
音频
Audio AudioAnalyser AudioContext AudioListener PositionalAudio
摄像机
ArrayCamera Camera CubeCamera OrthographicCamera PerspectiveCamera StereoCamera
常量
Animation Core CustomBlendingEquation DrawModes Materials Renderer Textures
核心
BufferAttribute BufferGeometry Clock DirectGeometry EventDispatcher Face3 Geometry InstancedBufferAttribute InstancedBufferGeometry InstancedInterleavedBuffer InterleavedBuffer InterleavedBufferAttribute Layers Object3D Raycaster Uniform
核心 / BufferAttributes
BufferAttribute_Types
弃用列表
DeprecatedList
附件
Earcut ShapeUtils
附件 / 核心
Curve CurvePath Font Interpolations Path Shape ShapePath
附件 / 曲线
ArcCurve CatmullRomCurve3 CubicBezierCurve CubicBezierCurve3 EllipseCurve LineCurve LineCurve3 QuadraticBezierCurve QuadraticBezierCurve3 SplineCurve
附件 / 物体
ImmediateRenderObject
几何体
BoxBufferGeometry BoxGeometry CircleBufferGeometry CircleGeometry ConeBufferGeometry ConeGeometry CylinderBufferGeometry CylinderGeometry DodecahedronBufferGeometry DodecahedronGeometry EdgesGeometry ExtrudeBufferGeometry ExtrudeGeometry IcosahedronBufferGeometry IcosahedronGeometry LatheBufferGeometry LatheGeometry OctahedronBufferGeometry OctahedronGeometry ParametricBufferGeometry ParametricGeometry PlaneBufferGeometry PlaneGeometry PolyhedronBufferGeometry PolyhedronGeometry RingBufferGeometry RingGeometry ShapeBufferGeometry ShapeGeometry SphereBufferGeometry SphereGeometry TetrahedronBufferGeometry TetrahedronGeometry TextBufferGeometry TextGeometry TorusBufferGeometry TorusGeometry TorusKnotBufferGeometry TorusKnotGeometry TubeBufferGeometry TubeGeometry WireframeGeometry
辅助对象
ArrowHelper AxesHelper BoxHelper Box3Helper CameraHelper DirectionalLightHelper FaceNormalsHelper GridHelper PolarGridHelper PositionalAudioHelper HemisphereLightHelper PlaneHelper PointLightHelper RectAreaLightHelper SkeletonHelper SpotLightHelper VertexNormalsHelper
灯光
AmbientLight DirectionalLight HemisphereLight Light PointLight RectAreaLight SpotLight
灯光 / 阴影
DirectionalLightShadow LightShadow SpotLightShadow
加载器
AnimationLoader AudioLoader BufferGeometryLoader Cache CompressedTextureLoader CubeTextureLoader DataTextureLoader FileLoader FontLoader ImageBitmapLoader ImageLoader Loader LoaderUtils MaterialLoader ObjectLoader TextureLoader
加载器 / 管理器
DefaultLoadingManager LoadingManager
材质
LineBasicMaterial LineDashedMaterial Material MeshBasicMaterial MeshDepthMaterial MeshDistanceMaterial MeshLambertMaterial MeshMatcapMaterial MeshNormalMaterial MeshPhongMaterial MeshPhysicalMaterial MeshStandardMaterial MeshToonMaterial PointsMaterial RawShaderMaterial ShaderMaterial ShadowMaterial SpriteMaterial
数学库
Box2 Box3 Color Cylindrical Euler Frustum Interpolant Line3 Math Matrix3 Matrix4 Plane Quaternion Ray Sphere Spherical Triangle Vector2 Vector3 Vector4
数学库 / 插值
CubicInterpolant DiscreteInterpolant LinearInterpolant QuaternionLinearInterpolant
物体
Bone Group Line LineLoop LineSegments LOD Mesh Points Skeleton SkinnedMesh Sprite
渲染器
WebGLMultisampleRenderTarget WebGLRenderer WebGLRenderTarget WebGLRenderTargetCube
渲染器 / 着色器
ShaderChunk ShaderLib UniformsLib UniformsUtils
场景
Fog FogExp2 Scene
纹理贴图
CanvasTexture CompressedTexture CubeTexture DataTexture DataTexture3D DepthTexture Texture VideoTexture

阴影材质(ShadowMaterial)

此材质可以接收阴影,但在其他方面完全透明。

例子(Example)

geometry / spline / editor

var planeGeometry = new THREE.PlaneGeometry( 2000, 2000 ); 
planeGeometry.rotateX( - Math.PI / 2 ); 
var planeMaterial = new THREE.ShadowMaterial(); 
planeMaterial.opacity = 0.2; 
var plane = new THREE.Mesh( planeGeometry, planeMaterial ); 
plane.position.y = -200; 
plane.receiveShadow = true; 
scene.add( plane );

构造函数(Constructor)

ShadowMaterial( parameters : Object )

parameters - (可选)用于定义材质外观的对象,具有一个或多个属性。 材质的任何属性都可以从此处传入(包括从Material 和 ShaderMaterial继承的任何属性)。

属性(Properties)

常用属性请参见基类Material和ShaderMaterial。

# .isShadowMaterial : Boolean

用于检查此类或派生类是否为阴影材质。默认值为 true

因为其通常用在内部优化,所以不应该更改该属性值。

# .lights : Boolean

材质是否受到光照的影响。默认值为 true

# .transparent : Boolean

定义此材质是否透明。默认值为 true

方法(Methods)

常用方法请参见基类Material和ShaderMaterial。

源码(Source)

src/materials/ShadowMaterial.js