Three.js API手册

动画
AnimationAction AnimationClip AnimationMixer AnimationObjectGroup AnimationUtils KeyframeTrack PropertyBinding PropertyMixer
动画 / 轨道
BooleanKeyframeTrack ColorKeyframeTrack NumberKeyframeTrack QuaternionKeyframeTrack StringKeyframeTrack VectorKeyframeTrack
音频
Audio AudioAnalyser AudioContext AudioListener PositionalAudio
摄像机
ArrayCamera Camera CubeCamera OrthographicCamera PerspectiveCamera StereoCamera
常量
Animation Core CustomBlendingEquation DrawModes Materials Renderer Textures
核心
BufferAttribute BufferGeometry Clock DirectGeometry EventDispatcher Face3 Geometry InstancedBufferAttribute InstancedBufferGeometry InstancedInterleavedBuffer InterleavedBuffer InterleavedBufferAttribute Layers Object3D Raycaster Uniform
核心 / BufferAttributes
BufferAttribute_Types
弃用列表
DeprecatedList
附件
Earcut ShapeUtils
附件 / 核心
Curve CurvePath Font Interpolations Path Shape ShapePath
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ArcCurve CatmullRomCurve3 CubicBezierCurve CubicBezierCurve3 EllipseCurve LineCurve LineCurve3 QuadraticBezierCurve QuadraticBezierCurve3 SplineCurve
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几何体
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辅助对象
ArrowHelper AxesHelper BoxHelper Box3Helper CameraHelper DirectionalLightHelper FaceNormalsHelper GridHelper PolarGridHelper PositionalAudioHelper HemisphereLightHelper PlaneHelper PointLightHelper RectAreaLightHelper SkeletonHelper SpotLightHelper VertexNormalsHelper
灯光
AmbientLight DirectionalLight HemisphereLight Light PointLight RectAreaLight SpotLight
灯光 / 阴影
DirectionalLightShadow LightShadow SpotLightShadow
加载器
AnimationLoader AudioLoader BufferGeometryLoader Cache CompressedTextureLoader CubeTextureLoader DataTextureLoader FileLoader FontLoader ImageBitmapLoader ImageLoader Loader LoaderUtils MaterialLoader ObjectLoader TextureLoader
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DefaultLoadingManager LoadingManager
材质
LineBasicMaterial LineDashedMaterial Material MeshBasicMaterial MeshDepthMaterial MeshDistanceMaterial MeshLambertMaterial MeshMatcapMaterial MeshNormalMaterial MeshPhongMaterial MeshPhysicalMaterial MeshStandardMaterial MeshToonMaterial PointsMaterial RawShaderMaterial ShaderMaterial ShadowMaterial SpriteMaterial
数学库
Box2 Box3 Color Cylindrical Euler Frustum Interpolant Line3 Math Matrix3 Matrix4 Plane Quaternion Ray Sphere Spherical Triangle Vector2 Vector3 Vector4
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物体
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纹理贴图
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半球光(HemisphereLight)

光源直接放置于场景之上,光照颜色从天空光线颜色颜色渐变到地面光线颜色。

半球光不能投射阴影。

示例

lights / hemisphere
controls / pointerlock
decals
loader / collada / kinematics
materials / lightmap
shaders / ocean

var light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 ); 
scene.add( light );

构造器(Constructor)

HemisphereLight( skyColor : Integer, groundColor : Integer, intensity : Float )

skyColor - (可选参数) 天空中发出光线的颜色。 缺省值 0xffffff。
groundColor - (可选参数) 地面发出光线的颜色。 缺省值 0xffffff。
intensity - (可选参数) 光照强度。 缺省值 1。

创建一个半球光。

属性(Properties)

公共属性请查看基类Light。

# .castShadow : Boolean

该参数在构造时被设置为 undefined 因为半球光不能投射阴影。

# .color : Float

在构造时传递的天空发出光线的颜色。 默认会创建 Color 并设置为白色(0xffffff)。

# .groundColor : Float

在构造时传递的地面发出光线的颜色。 默认会创建 Color 并设置为白色(0xffffff)。

# .isHemisphereLight : Boolean

用来校验这个类或者派生类是不是半球光。缺省值为 true

不应该去改变这个变量,因为内部使用这个变量做了些优化的工作。

# .position : Vector3

假如这个值设置等于 Object3D.DefaultUp (0, 1, 0),那么光线将会从上往下照射。

方法(Methods)

公共方法请查看基类 Light。

# .copy ( source : HemisphereLight ) : HemisphereLight

从source复制 color, intensity 和 groundColor 的值到当前半球光对象中。

源码

src/lights/HemisphereLight.js