Three.js API手册

动画
AnimationAction AnimationClip AnimationMixer AnimationObjectGroup AnimationUtils KeyframeTrack PropertyBinding PropertyMixer
动画 / 轨道
BooleanKeyframeTrack ColorKeyframeTrack NumberKeyframeTrack QuaternionKeyframeTrack StringKeyframeTrack VectorKeyframeTrack
音频
Audio AudioAnalyser AudioContext AudioListener PositionalAudio
摄像机
ArrayCamera Camera CubeCamera OrthographicCamera PerspectiveCamera StereoCamera
常量
Animation Core CustomBlendingEquation DrawModes Materials Renderer Textures
核心
BufferAttribute BufferGeometry Clock DirectGeometry EventDispatcher Face3 Geometry InstancedBufferAttribute InstancedBufferGeometry InstancedInterleavedBuffer InterleavedBuffer InterleavedBufferAttribute Layers Object3D Raycaster Uniform
核心 / BufferAttributes
BufferAttribute_Types
弃用列表
DeprecatedList
附件
Earcut ShapeUtils
附件 / 核心
Curve CurvePath Font Interpolations Path Shape ShapePath
附件 / 曲线
ArcCurve CatmullRomCurve3 CubicBezierCurve CubicBezierCurve3 EllipseCurve LineCurve LineCurve3 QuadraticBezierCurve QuadraticBezierCurve3 SplineCurve
附件 / 物体
ImmediateRenderObject
几何体
BoxBufferGeometry BoxGeometry CircleBufferGeometry CircleGeometry ConeBufferGeometry ConeGeometry CylinderBufferGeometry CylinderGeometry DodecahedronBufferGeometry DodecahedronGeometry EdgesGeometry ExtrudeBufferGeometry ExtrudeGeometry IcosahedronBufferGeometry IcosahedronGeometry LatheBufferGeometry LatheGeometry OctahedronBufferGeometry OctahedronGeometry ParametricBufferGeometry ParametricGeometry PlaneBufferGeometry PlaneGeometry PolyhedronBufferGeometry PolyhedronGeometry RingBufferGeometry RingGeometry ShapeBufferGeometry ShapeGeometry SphereBufferGeometry SphereGeometry TetrahedronBufferGeometry TetrahedronGeometry TextBufferGeometry TextGeometry TorusBufferGeometry TorusGeometry TorusKnotBufferGeometry TorusKnotGeometry TubeBufferGeometry TubeGeometry WireframeGeometry
辅助对象
ArrowHelper AxesHelper BoxHelper Box3Helper CameraHelper DirectionalLightHelper FaceNormalsHelper GridHelper PolarGridHelper PositionalAudioHelper HemisphereLightHelper PlaneHelper PointLightHelper RectAreaLightHelper SkeletonHelper SpotLightHelper VertexNormalsHelper
灯光
AmbientLight DirectionalLight HemisphereLight Light PointLight RectAreaLight SpotLight
灯光 / 阴影
DirectionalLightShadow LightShadow SpotLightShadow
加载器
AnimationLoader AudioLoader BufferGeometryLoader Cache CompressedTextureLoader CubeTextureLoader DataTextureLoader FileLoader FontLoader ImageBitmapLoader ImageLoader Loader LoaderUtils MaterialLoader ObjectLoader TextureLoader
加载器 / 管理器
DefaultLoadingManager LoadingManager
材质
LineBasicMaterial LineDashedMaterial Material MeshBasicMaterial MeshDepthMaterial MeshDistanceMaterial MeshLambertMaterial MeshMatcapMaterial MeshNormalMaterial MeshPhongMaterial MeshPhysicalMaterial MeshStandardMaterial MeshToonMaterial PointsMaterial RawShaderMaterial ShaderMaterial ShadowMaterial SpriteMaterial
数学库
Box2 Box3 Color Cylindrical Euler Frustum Interpolant Line3 Math Matrix3 Matrix4 Plane Quaternion Ray Sphere Spherical Triangle Vector2 Vector3 Vector4
数学库 / 插值
CubicInterpolant DiscreteInterpolant LinearInterpolant QuaternionLinearInterpolant
物体
Bone Group Line LineLoop LineSegments LOD Mesh Points Skeleton SkinnedMesh Sprite
渲染器
WebGLMultisampleRenderTarget WebGLRenderer WebGLRenderTarget WebGLRenderTargetCube
渲染器 / 着色器
ShaderChunk ShaderLib UniformsLib UniformsUtils
场景
Fog FogExp2 Scene
纹理贴图
CanvasTexture CompressedTexture CubeTexture DataTexture DataTexture3D DepthTexture Texture VideoTexture
在线工具推荐: Three.js AI纹理开发包 - YOLO合成数据生成器 - GLTF/GLB在线编辑 - 3D模型格式在线转换 - 可编程3D场景编辑器

FaceNormalsHelper

渲染箭头辅助对象 arrows 来模拟面 face 的法线. 需要所有面 faces 都指定了法线 或 通过 computeFaceNormals 方法计算面的法线.

注意:仅几何体为 Geometry 类型的对象能正常运行. 对于 BufferGeometry 类型几何体的对象请使用 VertexNormalsHelper 代替.

例子

WebGL / helpers

geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 ); 
material = new THREE.MeshBasicMaterial( { color: 0xff0000 } ); 
box = new THREE.Mesh( geometry, material ); 
helper = new THREE.FaceNormalsHelper( box, 2, 0x00ff00, 1 ); 
scene.add( box ); 
scene.add( helper );

构造函数

FaceNormalsHelper( object : Object3D, size : Number, color : Color, linewidth : Number )

object -- 要渲染面法线辅助的对象.
size -- (可选的) 箭头的长度. 默认为 1.
color -- (可选的) 箭头的颜色. 默认为 0xffff00.
linewidth -- (可选的) 箭头线段的宽度. 默认为 1.

属性

请到基类 LineSegments 页面查看公共属性.

# .matrixAutoUpdate : object

请查看 Object3D.matrixAutoUpdate. 这里设置为 false 表示辅助对象 使用对象的世界矩阵 matrixWorld.

# .object : Object3D

被渲染面法线辅助的对象.

# .size : Number

箭头的长度. 默认为 1.

方法

请到基类 LineSegments 页面查看公共方法.

# .update () : null

基于对象的运动更新面法线辅助对象.

源码

src/helpers/FaceNormalsHelper.js